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EPIC Games is a studio that to me epitomizes a singular studio that has the power to define a console. With their unreal engine tech, its usability and how so many developers license it to make their games on the list of Unreal Engine 3 games clearly show the sheer amount of developers working with the engine and the nature of the games that it is used to develop. With EPIC Games designing their engine for certain hardware it leaves the systems that they do not do this for with the choice, the development studio could try to shoehorn the engine or older versions onto the system that provides a less than ideal result and initiates what could be a costly exercise, or find some other engine. Finding another engine to develop a game on is mostly a non-choice because when its a multi-platform game it seldom works out the best, leaving then the systems without UE compatibility out of a multi-platform IP.
Well a lot has been said about the conduit, but its hard to begin, I’ve never written a review of a game but this isn’t supposed to be one.
The Conduit was a game that I had been looking forward to for a long time, it was the sort of game I have wanted to play on Wii since it’s release. The build up to it was long and HVS did a great job of keeping the game in the public eye during its development. We were promised a lot of things by Eric Nofsinger, he seemed to have tapped into what the Wii core wanted and was telling them that HE was going to deliver, but did he?
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