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Michael Pachter on his new GTTV show ‘Pach Attack‘ was asked a question;
Now that the iPad has been announced, do you think the device will impede on the console market space?
To which he give a reasonable response to about how maybe in 5 years it will start to contest in the space of the consoles but gives a “yes” to the case of the DS and how it is a better device to play portable games on. Well many of us would argue till were blue in the face about what is a better device to use for portable gaming. But that is not part of my counter argument.
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Well as the title says, I’m seriously in danger of over-hyping myself about the possible revelations coming this month from Nintendo. If you think back to E3 and last years conferences they stated very little about the coming year and their plans, they chose to concentrate on the rest of the current financial year. Well what does that leave after that? We can only but guess, but guessing leads to anticipation, anticipation leads to excitement, and that is a cruel circle until you are officially over-hyped…
My List of what to expect;
More 3rd party involvement
Super Mario Galaxy 2
Discussion of Zelda Wii
DS successor hardware showcase + software
Vitality Sensor + Software
If some of these are not shown at the briefing, well expect them at GDC in March.
I would love to add “Retro’s secret project” to the list, but I don’t think we will hear about that until 2011.
So has everyone finally got their Sega Trinity?
As you should know by now if you have been reading my blog, I firmly believe that Nintendo will announce a new handheld device this incoming year, 2010. To me it feels like the right time to move on from the DS hardware, with the slowing sales as nearly everyone and their grandparents have one, the look of the software is also starting to look incredibly outdated to me. I love the DS and its abilities but I do yearn for more from the system to have a bit of flair in the art design.
Bloomberg.com have reported on comments by analyst of the Nikki exchange Soichiro Fukuda about Nintendo’s future. One of these specific comments was;
Nintendo may announce a model change for its DS handheld video-game players in June next year, triggering an improvement in the company’s earnings
This can be construed like some reporting outlets have as a DSi like enhancement to the system for a small time gain in sales that happened in similar revisions in the past with both the DSlite and DSi. But as I have personally commentated on I firmly believe this as an expectation of a new handheld device coming from Nintendo to replace the DS. Announced in 2003 and released in 2004 the DS has now been on the market for almost 5 years, if this announcement goes down in June or anytime during 2010 the likely release date will be late 2010 going into 2011 or later, this would mean that the DS has been available of more than 6 years. For comparison sake the Gameboy advance launched in 2001, through 2 redesigns (SP and Micro) the Advance was available on market for 3 years before another device was launched and was available for sale on market up until 2006 if my memory serves me correct.
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As I was discussing with a friend on Live Messenger today, the consumer or hardcore consumer knew much more about the Wii before anything was known about the system. All we had to do was to look at the attitudes being adopted and implemented in the new at the time Nintendo DS. Nintendo did not push the graphical power of the DS as it implemented a 3d chip that was as powerful as the 64bit era and it also included the chip that made the Gameboy 2d graphics as a security measure, they were using tried, tested and reliable hardware and architecture. They brought about innovation through their “New Play Control”, and they tip toed onto the online gaming scene with an overly cautious system. Now with hindsight, are all these sounding familiar. Wii hardware is related to an overclocked and slightly enhanced for security Gamecube system, we have innovation through a “New Way To Play” and they slightly enhanced but not as much as touted their baby steps into the online gaming scene retaining their overly cautious system.
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So in an Interview that surfaced a while back at CVG with Greg Zeschuk, co-founder of BioWare, VP at EA and group creative officer of the MMO RPG group he let drop what Bioware’s train of though for the Wii is or will be for future games.
There’s always talk of you guys being interested in the Wii. Why hasn’t a Wii game from BioWare come into fruition yet considering the Wii’s been massively successful for a fair while now?
Zeschuk: I think… we’re a little slow. No, I mean, the challenge for us has been figuring out what would be the best possible BioWare experience to deliver on the platform. We’ve done a lot of platform exploration – we’ve done our first iPhone game and we’ve done DS, so we’re always looking at platforms. But what’s been hard for us and the Wii is figuring out how to best match the kind of games that we make with the Wii experience.
The optimum Wii experience is a game where four people sit together on a couch and play.We’ve done multiplayer stuff in the past, but our optimal product always engages a player on an emotional level. I’m sure there’s ways to do that on the Wii, but we just haven’t figured that out yet. Once we do that we could very well do something on it.
NOTE: Hey I’m back, Oxegen was everything I expected and then some. Met some great people, an amazing girl, and had the time of my life. I look forward until next year, if I can go as it is an overly expensive trip. I think I’ve fully recovered, I have completed the story mode of ‘The Conduit’ and I will do a new post soon enough with my friend code for those who want it. Now onto the blog
So many of us if not all of us could point out what’s wrong with Nintendo’s online friends system, and yet remain quite pushed hard to find what’s right about it. The biggest problem is the friend code system, where we were promised before the launch of the system that the codes that plagued the DS’s online would be less of a burden with the Wii. We were promised that once systems are linked using the consoles friend code all subsequent games will be able to link without further codes, yet almost 3 years into the consoles life cycle you can use one hand to count the games that allow this, The Conduit and Mario Kart being the 2 that I have personal experience of.
As we approach E3, none of us for sure know what the next step for Nintendo can be. For us who have been following the company for any length of time will know that Nintendo are a company that takes their own direction, they either miss the boat or create new legacies. No one can fault the company with this though as it shows a company who isn’t risk adverse, they create ideas and follow them to the nth degree. To be a fan of this industry is such a rollercoaster experience that everyone enjoys whether that is through the unfulfilled anticipations or the glorious highs of seeing the next big thing.
Well these days Nintendo certainly are in an interesting position, they are number 1 in console sales with or without the core user audience, also having high software sale rates doesn’t hurt either. But how do they convert this into future success, to be honest only Nintendo can answer that themselves and time will tell if their strategies come though. We can only be sure of one thing is that we won’t know what this is until the time comes that Nintendo will reveal it to us all, of course at some high profile press conference.