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EPIC Games is a studio that to me epitomizes a singular studio that has the power to define a console. With their unreal engine tech, its usability and how so many developers license it to make their games on the list of Unreal Engine 3 games clearly show the sheer amount of developers working with the engine and the nature of the games that it is used to develop. With EPIC Games designing their engine for certain hardware it leaves the systems that they do not do this for with the choice, the development studio could try to shoehorn the engine or older versions onto the system that provides a less than ideal result and initiates what could be a costly exercise, or find some other engine. Finding another engine to develop a game on is mostly a non-choice because when its a multi-platform game it seldom works out the best, leaving then the systems without UE compatibility out of a multi-platform IP.

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Yeah so I will be playing through the campaign a couple of times, Ending = Simply amazing!!!, before I go online.

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Add me if you want 😀

Seriously, that is AWESOME!
I should shop around for it, I wonder if Sainsburys still have it for £26, mmmmm…

Hey well Arc System are releasing BlazBlue in Europe soon enough and they are holding a competition at the NeoGaf to find the possible cover art for the games release.
I of course wanted to flex my hand at trying to design a cover art, using official art and my novice photoshop skills I came up with the following.

My BlazBlue Cover Art

My BlazBlue Cover Art

SO IF YOU HAVE A GAF ACCOUNT
Please go to this thread (http://www.neogaf.com/forum/showthread.php?t=376778) and vote for me.

Well that’s if you like my Blazblue cover art. Pick your top 3 and list them accordingly, if you like mine I would love your vote.

My cover is listed No.30 in the submitted covers.
I designed mine specifically as a cover art, not some commissioned art piece, but a cover intended to attract the eye of the European consumer to purchase the game.

So in an Interview that surfaced a while back at CVG with Greg Zeschuk, co-founder of BioWare, VP at EA and group creative officer of the MMO RPG group he let drop what Bioware’s train of though for the Wii is or will be for future games.

There’s always talk of you guys being interested in the Wii. Why hasn’t a Wii game from BioWare come into fruition yet considering the Wii’s been massively successful for a fair while now?
Zeschuk: I think… we’re a little slow. No, I mean, the challenge for us has been figuring out what would be the best possible BioWare experience to deliver on the platform. We’ve done a lot of platform exploration – we’ve done our first iPhone game and we’ve done DS, so we’re always looking at platforms. But what’s been hard for us and the Wii is figuring out how to best match the kind of games that we make with the Wii experience.
The optimum Wii experience is a game where four people sit together on a couch and play.We’ve done multiplayer stuff in the past, but our optimal product always engages a player on an emotional level. I’m sure there’s ways to do that on the Wii, but we just haven’t figured that out yet. Once we do that we could very well do something on it.


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NOTE: Hey I’m back, Oxegen was everything I expected and then some. Met some great people, an amazing girl, and had the time of my life. I look forward until next year, if I can go as it is an overly expensive trip. I think I’ve fully recovered, I have completed the story mode of ‘The Conduit’ and I will do a new post soon enough with my friend code for those who want it. Now onto the blog

So many of us if not all of us could point out what’s wrong with Nintendo’s online friends system, and yet remain quite pushed hard to find what’s right about it. The biggest problem is the friend code system, where we were promised before the launch of the system that the codes that plagued the DS’s online would be less of a burden with the Wii. We were promised that once systems are linked using the consoles friend code all subsequent games will be able to link without further codes, yet almost 3 years into the consoles life cycle you can use one hand to count the games that allow this, The Conduit and Mario Kart being the 2 that I have personal experience of.

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Well E3 certainly showed that Nintendo’s direction of developing a new way to play was the way to go. Playstation demonstrated their motion/pointer controller that implements the Playstation Eye, along with Microsoft demonstrating their development of Project Natal. Within this blog update I want to look at all 3 of these motion schemes and determine who has won so far in the development and implementation of these.
I intend to look at 3 aspects to determine the overall winner, this is technology, usability and how far along they are in development.

Technology

Well first off I will say that each of the console manufacturers have whole heartedly invested in technology that can achieve a vision and do it well.
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