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So has everyone finally got their Sega Trinity?
Well a lot has been said about the conduit, but its hard to begin, I’ve never written a review of a game but this isn’t supposed to be one.
The Conduit was a game that I had been looking forward to for a long time, it was the sort of game I have wanted to play on Wii since it’s release. The build up to it was long and HVS did a great job of keeping the game in the public eye during its development. We were promised a lot of things by Eric Nofsinger, he seemed to have tapped into what the Wii core wanted and was telling them that HE was going to deliver, but did he?
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NOTE: Hey I’m back, Oxegen was everything I expected and then some. Met some great people, an amazing girl, and had the time of my life. I look forward until next year, if I can go as it is an overly expensive trip. I think I’ve fully recovered, I have completed the story mode of ‘The Conduit’ and I will do a new post soon enough with my friend code for those who want it. Now onto the blog
So many of us if not all of us could point out what’s wrong with Nintendo’s online friends system, and yet remain quite pushed hard to find what’s right about it. The biggest problem is the friend code system, where we were promised before the launch of the system that the codes that plagued the DS’s online would be less of a burden with the Wii. We were promised that once systems are linked using the consoles friend code all subsequent games will be able to link without further codes, yet almost 3 years into the consoles life cycle you can use one hand to count the games that allow this, The Conduit and Mario Kart being the 2 that I have personal experience of.
So just for laughs I thought I would shoot off a “small” email to High Voltage Software about their upcoming game, ‘The Grinder’. It was generally about my thoughts on the IGN E3 walkthrough on Youtube. Well I’ll let you guys read what I sent to HVS;
I’ve been thinking about the grinder and how awesome the whole game appears.
I have a couple of thoughts that I’d like to share these thoughts with you guys if your willing to listen, which I know you are 😀
Well first off, The Slasher, great character, i dont think its been done before in all honesty. A thought though, as the influence is Jason, maybe after so long of a pursuit without out-running him mid attack he could disappear (of course when not on screen) This would give the impression of throughout the game it is the single same Slasher that pursuits you. In the IGN live demo i could help to see the slasher still trying to attack you from the high office within the warehouse while the battle with the first werewolf was happening, it kinda gave the opinion that he isnt so formidable if he cant climb and jump down to the floor like the player did. And the influence of Jason leaves me hoping of a Freddy Krueger style/armed foe that possibly crawls about like the lickers from Resident Evil/Voldo from Soul Calibur.
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Well a while back I was searching through The Conduits promotional website (http://seeing-is-deceiving.com) for new videos, pictures and information. Through doing this I also had to decipher the new Drudge symbols that are associated directly to the english alphabet. Well from a little help with the already decoded messages on http://www.gonintendo.com I was able to further develop my list to have every drudge symbol next to the alphabet.
Nintendo pioneered the move for console manufacturers to rethink control designs with the Wii remote. This was quickly and somewhat unashamedly ripped off my Sony with the Six Axis controller, we have Microsoft heavily hinted to release their new control scheme at E3 (you can read more about this in my previous blog). We have Tony Hawk’s RIDE coming soon for a rumoured $120 that includes a motion sensing board controller which is the only control option. It leaves me thinking, what about the other component of the Wii Remote.