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EPIC Games is a studio that to me epitomizes a singular studio that has the power to define a console. With their unreal engine tech, its usability and how so many developers license it to make their games on the list of Unreal Engine 3 games clearly show the sheer amount of developers working with the engine and the nature of the games that it is used to develop. With EPIC Games designing their engine for certain hardware it leaves the systems that they do not do this for with the choice, the development studio could try to shoehorn the engine or older versions onto the system that provides a less than ideal result and initiates what could be a costly exercise, or find some other engine. Finding another engine to develop a game on is mostly a non-choice because when its a multi-platform game it seldom works out the best, leaving then the systems without UE compatibility out of a multi-platform IP.

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Hey guys, it has been a while, just finishing up *hopefully* with my degree with exams to come in May.  What does that mean, well it means that I’ll have some time after May to properly kick back off in this blog with what ever comes into my head.  I just wanted to give a wee update on my thoughts of a Wii 2.  Also for those wanting to keep track, any other random thoughts on this I may tweet about but I will hashtag it with #projectbutterfly because I by far prefer that to the ‘Wii2’ moniker. EDIT I could be using the hashtag #Projectcafe instead if LINK is to be believed.
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Well this blog post may be something that a lot of people will wish happen but in true fashion may never.

What does Nintendo need to do to win back the bread and butter of the industry, shock and awe. The bread and butter I refer to is the consumer that purchases more than one game a month, who vocally express themselves insatiably, who go nuts over every title that satisfies their cravings in games.
Now I fully understand that Nintendo do have a large fan base, but the industry knows that the base on the Wii do not pick-up titles to the same extent as on other systems. The core fans of the Wii tend to stick stringently to Nintendo software, they find it hard to stray from this due to years of disrespectful treatment from 3rd parties on Nintendo hardware with poor ports, features missing and down right negligence for quality. Some of this is still true on the Wii even though it is the highest selling console.

So how do Nintendo solve the riddle, well they can’t necessarily solve it like a maths equation all they can do is take steps in the right direction to rectify and attract those who in the early years of the Wii’s lifespan were ignored for the attraction that was the casual expanded audience. I will try to outline the steps that Nintendo should investigate and take measures to attain these goals.
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