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Well to me its simple that this should be a basic feature in ALL next generation consoles. I actually contacted Larry ‘Major Nelson’ Hyrb to tell him about it, he found it interesting and passed it onto the “relevant” departments for consideration. But enough of that onto the idea…

Gamer profile/Online identities should be able to be brought with us. Now I don’t know the full situation on the PS3, but how many of us have had to sit through the damn Microsoft XBL retrieve gamertag? Like especially on a bad connection where you only want to play local multi but still want to register points. So, your identity should be (and this was inspired by the built in memory to the Wiimote for Mii transfer) transferable to friends homes by simply bringing your own controller with you. Before you leave home you transfer an up-to-date ‘image’ of your profile to your controller and when you arrive transfer it automatically to the friends console when syncing controller and it can do a simple quick verification if it wanted to through the connection if ones available. To me this is a necessity for the next gen, yeah everyone talks about how you play online these days, but local is still important to me! AND I want to be able to go online with one or more friends from the same console! MW2 would be a blast if I could go online with my friend right beside me!

Yeah so I will be playing through the campaign a couple of times, Ending = Simply amazing!!!, before I go online.

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For those who may or may not notice the interview below, maybe this post title will attract you to read said Interview Blog Post

And on my blog I posted about how the BBC commented on Nintendo releasing a Video on Demand Framework, would the 4oD team be actively going out to get this development platform to play with and hopefully build some sort of alpha version of a 4oD Wii player to test it’s viability?

> > We are actively exploring the opportunity in extending to new devices. That means that the business people are looking at them on the one hand and the tech team on the other hand. Behind the scenes the tech team has already been tinkering.

Ok well it’s not certainly set in stone to be coming but there’s no harm in wishful thinking. But the fact remains that they are exploring the opportunities, I don’t see the proposition to gain more revenue through advertising streams as something the network 4 will want to miss out on!

So as my blog has exploded with activity over searched for 4oD on Wii possibilities (688 hits over 2 1/2 months for a single blog on 4oD!), I decided to hunt down the man in charge Richard Davidson-Houston and try to persuade him to give me a few words on 4oD’s console future, thing is Richard was more than happy to speak to you the gamers who want the services they provide on your system.

So click through for more!
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Seriously, that is AWESOME!
I should shop around for it, I wonder if Sainsburys still have it for £26, mmmmm…

Hey well Arc System are releasing BlazBlue in Europe soon enough and they are holding a competition at the NeoGaf to find the possible cover art for the games release.
I of course wanted to flex my hand at trying to design a cover art, using official art and my novice photoshop skills I came up with the following.

My BlazBlue Cover Art

My BlazBlue Cover Art

SO IF YOU HAVE A GAF ACCOUNT
Please go to this thread (http://www.neogaf.com/forum/showthread.php?t=376778) and vote for me.

Well that’s if you like my Blazblue cover art. Pick your top 3 and list them accordingly, if you like mine I would love your vote.

My cover is listed No.30 in the submitted covers.
I designed mine specifically as a cover art, not some commissioned art piece, but a cover intended to attract the eye of the European consumer to purchase the game.

So in an Interview that surfaced a while back at CVG with Greg Zeschuk, co-founder of BioWare, VP at EA and group creative officer of the MMO RPG group he let drop what Bioware’s train of though for the Wii is or will be for future games.

There’s always talk of you guys being interested in the Wii. Why hasn’t a Wii game from BioWare come into fruition yet considering the Wii’s been massively successful for a fair while now?
Zeschuk: I think… we’re a little slow. No, I mean, the challenge for us has been figuring out what would be the best possible BioWare experience to deliver on the platform. We’ve done a lot of platform exploration – we’ve done our first iPhone game and we’ve done DS, so we’re always looking at platforms. But what’s been hard for us and the Wii is figuring out how to best match the kind of games that we make with the Wii experience.
The optimum Wii experience is a game where four people sit together on a couch and play.We’ve done multiplayer stuff in the past, but our optimal product always engages a player on an emotional level. I’m sure there’s ways to do that on the Wii, but we just haven’t figured that out yet. Once we do that we could very well do something on it.


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NOTE: Hey I’m back, Oxegen was everything I expected and then some. Met some great people, an amazing girl, and had the time of my life. I look forward until next year, if I can go as it is an overly expensive trip. I think I’ve fully recovered, I have completed the story mode of ‘The Conduit’ and I will do a new post soon enough with my friend code for those who want it. Now onto the blog

So many of us if not all of us could point out what’s wrong with Nintendo’s online friends system, and yet remain quite pushed hard to find what’s right about it. The biggest problem is the friend code system, where we were promised before the launch of the system that the codes that plagued the DS’s online would be less of a burden with the Wii. We were promised that once systems are linked using the consoles friend code all subsequent games will be able to link without further codes, yet almost 3 years into the consoles life cycle you can use one hand to count the games that allow this, The Conduit and Mario Kart being the 2 that I have personal experience of.

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