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So just for laughs I thought I would shoot off a “small” email to High Voltage Software about their upcoming game, ‘The Grinder’. It was generally about my thoughts on the IGN E3 walkthrough on Youtube. Well I’ll let you guys read what I sent to HVS;

Hey,

I’ve been thinking about the grinder and how awesome the whole game appears.
I have a couple of thoughts that I’d like to share these thoughts with you guys if your willing to listen, which I know you are 😀

Well first off, The Slasher, great character, i dont think its been done before in all honesty. A thought though, as the influence is Jason, maybe after so long of a pursuit without out-running him mid attack he could disappear (of course when not on screen) This would give the impression of throughout the game it is the single same Slasher that pursuits you. In the IGN live demo i could help to see the slasher still trying to attack you from the high office within the warehouse while the battle with the first werewolf was happening, it kinda gave the opinion that he isnt so formidable if he cant climb and jump down to the floor like the player did. And the influence of Jason leaves me hoping of a Freddy Krueger style/armed foe that possibly crawls about like the lickers from Resident Evil/Voldo from Soul Calibur.
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Well I touched upon this in a previous blog that compared the 3 motion strategies by the 3 console manufacturers Nintendo, Sony and Microsoft. Nintendo had an Iwata Asks section available to view during E3 but it quickly disappeared from the internet but thanks to Nintendo Europe it has resurfaced and can now be read. I have a short extract from the interview that to me is the most important factor within this interview!

Iwata: I suppose the obvious question is: if it offers such huge advantages, why didn’t you use it in the Wii Remote from the very start?
Takamoto: We actually looked into the idea of including a gyro sensor at the very start of the Wii Remote’s development. But the idea was rejected due to issues of both space and cost which attaching a gyro sensor would entail.

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So the new PEGI ratings brand will be on products by summer.  If you haven’t been following the whole dialema PEGI have been going through a number of re-designs of their ratings to make them more appealing as the single rating board for videogames.  Their final re-design has been confirmed to be in production already and through manufacture time scales should be in stores by the summer.

“We are very happy with this result. The best system won in the end. PEGI was always designed from the outset for games. PEGI is able to react to the games industry – legislation and other systems just don’t move that fast. We authorized publishers to start using the symbols as of last week – it obviously takes a while for them to work through the manufacturing system, but those new ratings will be seen in shops by the end of the summer.” – ISFE boss Simon Little

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David Yarnton, UK General Manager, Nintendo, said: “The Government has made the right decision. The PEGI age rating system is right for the protection of children as it is designed specifically for games and interactive content.

“As a global company we welcome the decision as mature and intelligent as it works across some 30 international territories.“Rob Cooper, Managing Director, Ubisoft UK, said: “The adoption of PEGI as the rating system for games is a good decision. The PEGI system is future-proof, delivering effective child protection now and in the future. PEGI Online is a key component of the system, ensuring that the government does not have to re-assess the entire system once again in 12 months time.”

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Well E3 certainly showed that Nintendo’s direction of developing a new way to play was the way to go. Playstation demonstrated their motion/pointer controller that implements the Playstation Eye, along with Microsoft demonstrating their development of Project Natal. Within this blog update I want to look at all 3 of these motion schemes and determine who has won so far in the development and implementation of these.
I intend to look at 3 aspects to determine the overall winner, this is technology, usability and how far along they are in development.

Technology

Well first off I will say that each of the console manufacturers have whole heartedly invested in technology that can achieve a vision and do it well.
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Well a while back I was searching through The Conduits promotional website (http://seeing-is-deceiving.com) for new videos, pictures and information. Through doing this I also had to decipher the new Drudge symbols that are associated directly to the english alphabet. Well from a little help with the already decoded messages on http://www.gonintendo.com I was able to further develop my list to have every drudge symbol next to the alphabet.

drudge symbols
(yes that is my crappy hand writing there)

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