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Hey well Arc System are releasing BlazBlue in Europe soon enough and they are holding a competition at the NeoGaf to find the possible cover art for the games release.
I of course wanted to flex my hand at trying to design a cover art, using official art and my novice photoshop skills I came up with the following.
SO IF YOU HAVE A GAF ACCOUNT
Please go to this thread (http://www.neogaf.com/forum/showthread.php?t=376778) and vote for me.
Well that’s if you like my Blazblue cover art. Pick your top 3 and list them accordingly, if you like mine I would love your vote.
My cover is listed No.30 in the submitted covers.
I designed mine specifically as a cover art, not some commissioned art piece, but a cover intended to attract the eye of the European consumer to purchase the game.
Well guys as promised here is my Friend Codes, I’m only gonna give the important ones. The Conduit and my Wii System Code. Well the Wii system number because a lot of games are beginning to import friends from that so, do the maths 😉
Wii System Friend Code:
As another note I may as well add my GamerTag while were all here, it’s not hard to guess, WeemanCom. That’s it, WeemanCom, I’m very original aren’t I 😉
If you add me, well make sure to leave your respective info in the comments section below, I wonder if I will get any bites here…
So in an Interview that surfaced a while back at CVG with Greg Zeschuk, co-founder of BioWare, VP at EA and group creative officer of the MMO RPG group he let drop what Bioware’s train of though for the Wii is or will be for future games.
There’s always talk of you guys being interested in the Wii. Why hasn’t a Wii game from BioWare come into fruition yet considering the Wii’s been massively successful for a fair while now?
Zeschuk: I think… we’re a little slow. No, I mean, the challenge for us has been figuring out what would be the best possible BioWare experience to deliver on the platform. We’ve done a lot of platform exploration – we’ve done our first iPhone game and we’ve done DS, so we’re always looking at platforms. But what’s been hard for us and the Wii is figuring out how to best match the kind of games that we make with the Wii experience.
The optimum Wii experience is a game where four people sit together on a couch and play.We’ve done multiplayer stuff in the past, but our optimal product always engages a player on an emotional level. I’m sure there’s ways to do that on the Wii, but we just haven’t figured that out yet. Once we do that we could very well do something on it.
Well E3 certainly showed that Nintendo’s direction of developing a new way to play was the way to go. Playstation demonstrated their motion/pointer controller that implements the Playstation Eye, along with Microsoft demonstrating their development of Project Natal. Within this blog update I want to look at all 3 of these motion schemes and determine who has won so far in the development and implementation of these.
I intend to look at 3 aspects to determine the overall winner, this is technology, usability and how far along they are in development.
Well first off I will say that each of the console manufacturers have whole heartedly invested in technology that can achieve a vision and do it well.
Read the rest of this entry »
Now everyone seems to have an opinion on new ways to play videogames, whether you love it or hate it this seems to be the future for the industry. This is not exclusive to console manufacturers, it is also open to publishers/developers of video games the best examples are EA/MTV/Harmonix and Red Octane/Activision with their seemingly never ending stream of music controllers, or an even more recent one would be with Tony Hawk’s RIDE with the new board peripheral that simulates a skateboard for the game but could also be used in the future as a snowboard, surfboard or even wakeboard.
Nintendo was the pioneer of opening up the games market to new control types, going all the way back to the NES with the power glove, the power mat and the synonymous R.O.B the robot. Up until the recent times Nintendo had a prototype controller for the Gamecube that is similar to the Playstation 3’s sixaxis controller they also had Donkey Kong bongo’s moving to the Wii with the Remote as a primary control option with motion and infra-red pointer control. Also looking at what the touch abilities have done for the handheld market and the possibilities for the in-game use of the DSi’s cameras already showing with augmented reality games in the works.